Class AssetBindingBuilder<TAsset>
Fluent builder for configuring asset bindings in a Scope.
Allows specifying how to locate UnityEngine.Object assets via direct instance, Resources, or AssetDatabase.
Returned from BindAsset<TAsset>() or BindAssets<TAsset>().
public class AssetBindingBuilder<TAsset> where TAsset : Object
Type Parameters
TAsset
- Inheritance
-
objectAssetBindingBuilder<TAsset>
Constructors
AssetBindingBuilder(AssetBinding)
Initializes a new instance of the AssetBindingBuilder<TAsset> class.
public AssetBindingBuilder(AssetBinding binding)
Parameters
bindingAssetBindingThe Plugins.Saneject.Runtime.Bindings.Asset.AssetBinding to configure.
Methods
FromAssetLoad(string)
Locate the UnityEngine.Object asset at the specified path using UnityEditor.AssetDatabase.LoadAssetAtPath(string, System.Type).
public AssetFilterBuilder<TAsset> FromAssetLoad(string assetPath)
Parameters
assetPathstringThe asset path.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromFolder(string)
Locate all UnityEngine.Objects of type TAsset in the specified folder
using UnityEditor.AssetDatabase.FindAssets(string, string[]).
public AssetFilterBuilder<TAsset> FromFolder(string folderPath)
Parameters
folderPathstringThe folder path.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromInstance(TAsset)
Provides a specific UnityEngine.Object instance.
public AssetFilterBuilder<TAsset> FromInstance(TAsset instance)
Parameters
instanceTAssetThe asset instance.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromInstances(IEnumerable<TAsset>)
Provides a specific UnityEngine.Object IEnumerable of instances.
public AssetFilterBuilder<TAsset> FromInstances(IEnumerable<TAsset> instance)
Parameters
instanceIEnumerable<TAsset>The asset instances.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromMethod(Func<IEnumerable<TAsset>>)
Locate multiple UnityEngine.Objects using the provided method.
public AssetFilterBuilder<TAsset> FromMethod(Func<IEnumerable<TAsset>> method)
Parameters
methodFunc<IEnumerable<TAsset>>The method to resolve the assets.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromMethod(Func<TAsset>)
Locate the UnityEngine.Object using the provided method.
public AssetFilterBuilder<TAsset> FromMethod(Func<TAsset> method)
Parameters
methodFunc<TAsset>The method to resolve the asset.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromResources(string)
Locate the UnityEngine.Object in a UnityEngine.Resources folder at the specified path using UnityEngine.Resources.Load(string).
public AssetFilterBuilder<TAsset> FromResources(string path)
Parameters
pathstringThe resource path.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
FromResourcesAll(string)
Locate all UnityEngine.Objects in a UnityEngine.Resources folder at the specified path using UnityEngine.Resources.LoadAll(string, System.Type).
public AssetFilterBuilder<TAsset> FromResourcesAll(string path)
Parameters
pathstringThe resource path.
Returns
- AssetFilterBuilder<TAsset>
A AssetFilterBuilder<TAsset> to further configure the binding.
ToID(params string[])
Only injection sites annotated with InjectAttribute that specify the same ID will resolve using this binding.
public AssetBindingBuilder<TAsset> ToID(params string[] ids)
Parameters
idsstring[]The identifiers to match against injection sites.
Returns
- AssetBindingBuilder<TAsset>
The builder instance for fluent chaining.
ToMember(params string[])
Qualifies this binding to apply only when the injection target member (field, property, or method) has one of the specified names.
public AssetBindingBuilder<TAsset> ToMember(params string[] memberNames)
Parameters
memberNamesstring[]The field, property, or method names on the injection target that this binding should apply to.
Returns
- AssetBindingBuilder<TAsset>
The builder instance for fluent chaining.
ToTarget(params Type[])
Qualifies this binding to apply only when the injection target is one of the specified types or a derived type. The injection target is the object that owns the field, property, or method marked with InjectAttribute.
public AssetBindingBuilder<TAsset> ToTarget(params Type[] targetTypes)
Parameters
targetTypesType[]One or more target System.Type objects to match against.
Returns
- AssetBindingBuilder<TAsset>
The builder instance for fluent chaining.
ToTarget<TTarget>()
Qualifies this binding to apply only when the injection target is of the given type or a derived type. The injection target is the object that owns the field, property, or method marked with InjectAttribute.
public AssetBindingBuilder<TAsset> ToTarget<TTarget>()
Returns
- AssetBindingBuilder<TAsset>
The builder instance for fluent chaining.
Type Parameters
TTargetThe target type this binding applies to.